192 research outputs found

    GP-HD: Using Genetic Programming to Generate Dynamical Systems Models for Health Care

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    The huge wealth of data in the health domain can be exploited to create models that predict development of health states over time. Temporal learning algorithms are well suited to learn relationships between health states and make predictions about their future developments. However, these algorithms: (1) either focus on learning one generic model for all patients, providing general insights but often with limited predictive performance, or (2) learn individualized models from which it is hard to derive generic concepts. In this paper, we present a middle ground, namely parameterized dynamical systems models that are generated from data using a Genetic Programming (GP) framework. A fitness function suitable for the health domain is exploited. An evaluation of the approach in the mental health domain shows that performance of the model generated by the GP is on par with a dynamical systems model developed based on domain knowledge, significantly outperforms a generic Long Term Short Term Memory (LSTM) model and in some cases also outperforms an individualized LSTM model

    Formal Interpretation of a Multi-Agent Society As a Single Agent

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    In this paper the question is addressed to what extent the collective processes in a multi-agent society can be interpreted as single agent processes. This question is answered by formal analysis and simulation. It is shown for an example process how it can be conceptualised, formalised and simulated in two different manners: from a single agent (or cognitive) and from a multi-agent (or social) perspective. Moreover, it is shown how an ontological mapping can be formally defined between the two formalisations, and how this mapping can be extended to a mapping of dynamic properties. Thus it is shown how collective behaviour can be interpreted in a formal manner as single agent behaviour.Collective Intelligence, Simulation, Logical Formalisation, Single Vs. Multi-Agent Behaviour

    Social Simulation and Analysis of the Dynamics of Criminal Hot Spots

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    Within the field of Criminology, the spatio-temporal dynamics of crime are an important subject of study. In this area, typical questions are how the behaviour of offenders, targets, and guardians can be explained and predicted, as well as the emergence and displacement of criminal hot spots. In this article we present a combination of software tools that can be used as an experimental environment to address such questions. In particular, these tools comprise an agent-based simulation model, a verification tool, and a visualisation tool. The agent-based simulation model specifically focuses on the interplay between hot spots and reputation. Using this environment, a large number of simulation runs have been performed, of which results have been formally analysed. Based on these results, we argue that the presented environment offers a valuable approach to analyse the dynamics of criminal hot spots.Agent-Based Modelling, Criminal Hot Spots, Displacement, Reputation, Social Simulation, Analysis

    Systemic approaches to incident analysis in aviation: comparison of STAMP, Agent-Based Modelling and Institutions

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    The rapid development and increasing complexity of modern socio-technical systems suggest an urgent need for systemic safety analysis approaches because traditional linear models cannot cope with this complexity. In the aviation safety literature, among systemic accident and incident analysis methods, Systems Theoretic Accident Modelling and Processes (STAMP) and Agent-based modelling (ABM) are the most cited ones. STAMP is a qualitative analysis approach known for its thoroughness and comprehensiveness. Computational ABM approach is a formal quantitative method which proved to be suitable for modelling complex flexible systems. In addition, from a legal point of view, formal systemic institutional modelling potentially provides an interesting contribution to accident and incident analysis. The current work compares three systemic modelling approaches: STAMP, ABM and institutional modelling applied to a case study in an aviation domain

    Towards Aggression De-escalation Training with Virtual Agents: A Computational Model

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    Abstract. Serious gaming based on Virtual Reality is a promising means for training of aggression de-escalation skills. By enabling trainees to interact with aggressive virtual characters that respond in a realistic manner to different communicative approaches, they can learn to apply the appropriate approach at the right time. To facilitate the development of such a training system, this paper presents a computational model of interpersonal aggression. The model consists of two sub-models, namely an 'aggressor model' and a 'de-escalator model'. In the long term, the former can be used to generate the behaviour of the virtual characters, whereas the latter can be used to analyse the behaviour of the trainee. The functioning of the model is illustrated by a number of simulation runs for characteristic circumstances

    Validating Automated Sentiment Analysis of Online Cognitive Behavioral Therapy Patient Texts: An Exploratory Study

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    IntroductionSentiment analysis may be a useful technique to derive a user’s emotional state from free text input, allowing for more empathic automated feedback in online cognitive behavioral therapy (iCBT) interventions for psychological disorders such as depression. As guided iCBT is considered more effective than unguided iCBT, such automated feedback may help close the gap between the two. The accuracy of automated sentiment analysis is domain dependent, and it is unclear how well the technology is applicable to iCBT. This paper presents an empirical study in which automated sentiment analysis by an algorithm for the Dutch language is validated against human judgment.MethodsA total of 493 iCBT user texts were evaluated on overall sentiment and the presence of five specific emotions by an algorithm, and by 52 psychology students who evaluated 75 randomly selected texts each, providing about eight human evaluations per text. Inter-rater agreement (IRR) between algorithm and humans, and humans among each other, was analyzed by calculating the intra-class correlation under a numerical interpretation of the data, and Cohen’s kappa, and Krippendorff’s alpha under a categorical interpretation.ResultsAll analyses indicated moderate agreement between the algorithm and average human judgment with respect to evaluating overall sentiment, and low agreement for the specific emotions. Somewhat surprisingly, the same was the case for the IRR among human judges, which means that the algorithm performed about as well as a randomly selected human judge. Thus, considering average human judgment as a benchmark for the applicability of automated sentiment analysis, the technique can be considered for practical application.Discussion/ConclusionThe low human-human agreement on the presence of emotions may be due to the nature of the texts, it may simply be difficult for humans to agree on the presence of the selected emotions, or perhaps trained therapists would have reached more consensus. Future research may focus on validating the algorithm against a more solid benchmark, on applying the algorithm in an application in which empathic feedback is provided, for example, by an embodied conversational agent, or on improving the algorithm for the iCBT domain with a bottom-up machine learning approach

    Combining Rational and Biological Factors in Virtual Agent Decision Making

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    To enhance believability of virtual agents, this paper presents an agent-based modelling approach for decision making, which integrates rational reasoning based on means-end analysis with personal psychological and biological aspects. The agent model developed is a combination of a BDI-model and a utility-based decision model in the context of specific desires and beliefs. The approach is illustrated by addressing the behaviour of violent criminals, thereby creating a model for virtual criminals. Within a number of simulation experiments, the model has been tested in the context of a street robbery scenario. In addition, a user study has been performed, which confirms the fact that the model enhances believability of virtual agents. © 2009 The Author(s)

    Modelling Dynamics of Cognitive Agents by Higher-Order Potentialities

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    In the development of disciplines addressing dynamics, such as Mathematics and Physics, a major role was played by the assumption that processes can be modelled by introducing certain state properties (also called potentialities) that anticipate in which respect a next state will be different. The current paper is a first exploration of this perspective to analyse and model dynamics. Potentiality-based modelling subsumes quantitative, numerical modelling approaches, such as Dynamical Systems Theory (DST), and qualitative or symbolic modelling approaches to dynamics, such as BDI-modelling, and is applicable to model dynamics in a wide variety of (cognitive and noncognitive) disciplines. Thus, the modelling of dynamics of cognitive agents can be fully integrated with the modelling of other phenomena in Nature. 1
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